Henry george hellier



, .N .@m n.3,... 1.25m

Patented Sept.. I3, i898.

GAME.

A nu;

H. G. HELLIER.

(Application led May 16, 189B.)

@S Q w. W V www... @91X f w v Afd... Q

- UNrrnn STATES PATENT EGrinch.

IIENRY GEORGE IIELLIER, OF LONDON, ENGLAND.

GAME.

SPECIFICATION forming part of Letters Patent No. 610,534, dated September 13, 1898. Application filed May 16, 1898. Serial No. 68,895. l(No model.)

T0 all whom it may cm1/cern.:4

Be it known that I, HENRY GEORGE HEL- LIER, a subject of the Queen of Great Britain, residing at -12 Leinster' Square, Bayswater, London, England, have invented a certain new Game and Means for Playing the Same; and I do hereby declare the following to be a full, clear, and exact description of the invention, such as will enable others skilled in the art to which it appertains to make and use the same.

. IThis invention relates to a game played by two or more persons by moving certain pieces over the surface of a board divided into squares according to certain rules; and the object ofV each player is to move all his men or pieces from a space on one side of the board into a corresponding space on the other side of the board before his opponent can ll the vacated space with his men or to capture one of his opponents pieces, in either of which cases the game is won.

In order that my said invention may be fully understood, I will proceed to explain the same with reference to the accompanying drawings, in which- Figure l represents the surface of the board. Fig. 2 represents one form of pieces identified by the names of commander f, lieutenant g, and man h, respectively.

Now according to this invention I provide a board o, of papier-mache, wood, cardboard, or other suitable material, on the surface of which is printed or otherwise impressed or marked a chart of the world on Mercators projection. I divide `the playing-surface of the board into any suitable number of squares l), preferably two hundred and iifty-siX-that is to say, in that case I make the board sixteen squares long and sixteen squares wide. At the north and south poles, respectively, are fourteen squares colored differently from the remainder of the board and marked .r and y, respectively, and across the board are three colored or extra heavy lines c, d, and e, marked English channel, Suez canal, and Equatoig77 respectively, the said lines passing through the said points. Each player has fourteen pieces, one of which is called commander f, another lieutenant g, and the others n1enh. The movements of the said pieces are as follows: A commander may be moved over one, two, or three squares at each move either along or across the board, but not diagonally, and may not jump over either his own or his opponents men. A lieutenant moves in the same manner. A man lnay be moved one square at a time and in any direction, but if adjacent to another man with a vacant square beyond he may jump over the said man and should he then be adjacent to another man with a vacant square beyond he may continue moving so long as he can. The jumping-over moves may be made in a straight line or in a zigzag direction. The pieces at the commencement of the game are placed in the colored spaces at the north and south poles. The commander and lieutenant are placed in the two foremostsquares in front of the men, the commander on the right and the lieutenant on the left. The object of the player at the one pole is to move his pieces out of the space they occupied at the beginning of the game across the board into the space at the opposite pole occupied by the opponents pieces before the opponent canl move his pieces from the colcred squares at the opposite pole and occupy the other players colored squares. For eX- ample, a player at the north pole seeks to transfer his pieces from his own colored squares and to place them in his adversarys colored vsquares atthe south pole before the said adversarys pieces can be moved into the colored squares at the north pole. ,Whoever succeeds in first moving his pieces across the board into the opposite colored squares Wins the game, or the game may be won by a player so moving his men as to prevent his opponents commander from moving in any direc tion. The game may also be won by a player surrounding his opponents pieces so that the commanders moves are blocked by the opponents own men. Each player may, when his commander reaches either of the lines marked Equator, Suez canal, or English channel, say to his opponent I stop you at Equator, Suez canal, or English channel, as the case may be, and until the opponent has cleared all his pieces from the starting-squares he cannot move a piece beyond the said commander. A lieutenant can- IOO not stop his opponent on the Equator, Suezcanal, or English-channel lines; but the moves of a lieutenant may be arrested by surrounding him with his opponents pieces. This, however, does not stop the game, and a lieutenants movements can be resumed on his opponents removing the pieces surrounding him, which, toward the close of the game, would be necessary in order that his opponents pieces be got into the inclosed polesquares.

It is obvious that the pieces may take any form, it being only necessary that the three grades of pieces be indicated. For instance, the squares may be perforated and the game played by means of pegs, colored or otherwise.

Having now described my invention, what HENRY GEORGE HELLIER.

Witnesses: y

T. E. HALFORD, B. H. FOWLER. 

